iOS-quality Flutter
Apps that pass the thumb test — typography, motion and scroll behavior tuned to iOS conventions, not a cross-platform compromise.
iOS users pay more, churn less and review harder. An iPhone app that feels wrong — laggy lists, janky transitions, a store rejection in launch week — costs more than it ever saved. I build iOS apps that feel native even when the codebase is shared, and I walk them through Apple's review for a living.
Flutter first when one codebase serves both platforms; Swift and Objective-C through platform channels for the parts that must be truly native — PassKit wallet passes, on-device ML, native components.
What gets built:
Apps that pass the thumb test — typography, motion and scroll behavior tuned to iOS conventions, not a cross-platform compromise.
Swift/Obj-C modules through method and event channels: PassKit, StoreKit, health and sensor APIs — anything Flutter shouldn't wrap.
Certificates, provisioning, App Store Connect, screenshots, review-guideline compliance and phased release — the boring parts, done right.
Internal and external testing tracks with structured feedback — your beta users test the app, not the invitation flow.
Apple Wallet passes (membership, loyalty, access), on-device OCR/ML that keeps data on the phone, Sign in with Apple where required.
Your audience is on iPhone and judges craft — the app has to feel like it belongs next to the App Store's featured apps.
You have a Flutter app that fights Apple's rules — channels, signing, review rejections — and need someone who knows the seams.
Products built around passes, NFC or on-device ML — the iOS-specific work is the product.
How it ships:
Before code: the feature list checked against App Store review guidelines — the rejections are designed out early.
iOS conventions respected — navigation, haptics, system components where they fit.
TestFlight builds through the cycle; devices from iPhone SE to Pro Max in the loop.
App Store Connect end to end — review, phased rollout, then crash and vitals monitoring.
Method and event streams between Dart and Swift/Obj-C — the boundary where cross-platform apps actually break, engineered carefully.
Passes generated, signed and updated over the air — membership and loyalty cards that live next to users' payment cards.
OCR and TFLite models that keep inference on the phone — private, fast on mid-range hardware, no server bill.
Fastlane-class automation, code signing that doesn't unravel, phased rollouts and post-launch monitoring.
Shipped: an Apple & Google Wallet pass-issuance platform (SmartTechSys clients) and on-device ML/OCR inside production apps — plus every Flutter app above, released through App Store review.
See the selected work on the main page →
Tell me the app and its audience — you'll get a straight answer on native vs Flutter, cost and the realistic App Store timeline.